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Yahtzee

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Everything posted by Yahtzee

  1. I will be a bit less active from now on. I don't know for how long I'll be less active for, but I have some other games I want to focus on. Namely R6 (Rainbow Six Siege), ASE (Ark Survival Evolved). Feel free to message me on Discord or on the Forums

  2. Yahtzee

    XP Lamp / Effigies Guide

    NOTE: With update 2.9 now live, there's now more XP lamps available from the AFK Shop. A small Xp lamp for 75 Afk stones, and a Dragonkin lamp (same as from Effigies) for 250 Afk stones each. I'll update this guide later to fit the new changes. Heyo, I've seen some people ask if there are there any Xp lamps. The answer to that is yes. The only source of XP Lamps are Effigies which are best farmed by killing Hellhounds in Taverly Dungeon. To get there, you need to go to the Teleports menu, go to the Monsters tab and teleport to 'Livy'. There's two ways you from here: - Shortcut: If you have 80+ Agility, you can go through the Obstacle pipe West, then walk a bit North until you can see a Strange floor West. Jump over it and walk North to get to Hellhounds. - No Shortcut: At Livy's, walk South-West and follow the path North for a bit to find Hellhounds. I highly recommend using a Bonecrusher to crush bones and a Charming Imp to automatically bank Charms or convert them to Summoning XP. I peronsally have it set to convert Charms to XP by right-clicking the Charming Imp and select 'Config', but this is up to you. Since you most likely have a Collector's Necklace or Aura, it picks up all the regular bones. With the Bonecrusher you automatically bury the bones. You can buy the Bonecrusher and Charming Imp from the Boss Point shop at ::afkzone for 50 Boss Points each. What gear you use aside of these doesn't really matter, though I would recommend using Range or Mage weapons. It's important to know that you can only have one Effigy at a time. Once you have an Effigy, you need to fully investigate/unlock it to get the lamp, before being able to receive another as a drop. About Effigies Effigies require nourishment which is supplied by giving knowledge in particular skills with a level range of 91 to 97, with there being four stages for each Effigy. The reward from doing so is an amount of experience in the skill used to nourish that effigy, and after the fourth stage, the effigy becomes a Dragonkin Lamp, which grants experience in any skill relative to skill level. Each effigy can be nourished in one of two skills, which are organised into set pairs. The effigies are interested in only a limited set of skills: Farming / Fishing, Fletching / Woodcutting, Herblore / Prayer, Crafting / Agility, Mining / Smithing, Runecrafting / Thieving or Cooking / Firemaking. Effigies have 4 stages: Starved ancient Effigy (stage 1) - This will require at least a level of 91 in one of the two skills to investigate. Nourished ancient Effigy (stage 2) - This will require at least a level of 93 in one of the two skills to investigate. Sated ancient Effigy (stage 3) - This will require at least a level of 95 in one of the two skills to investigate. Gorged ancient Effigy (stage 4) - This will require at least a level of 97 in one of the two skills to investigate. In other words: to investigate or unlock an Effigy, you'll need to choose from two skills to 'feed knowledge'. There's 12 skills in total, listed in sets of 2. The skills require a level range from 91 to 97. The skills you have to choose from are listed in sets above this section. The easiest to skills to gain the required levels for are: Fishing, Woodcutting, Prayer, Crafting, Mining, Runecrafting and Cooking. Once fully investigated, these lamps grant a lot of experience right of the bat and scale with level. With one lamp when used in the Resource area, with an active pet and Xp buff from Well of Goodwill, should bring from level 1 to level 74. The Resource area can be found in the Wilderness. Teleport to ::Chaoselemental and walk West for a while until you see a fenced area. Then The entrance is North. And with that concludes this guide. I know that I talked about Effigies in my Maxing/Skilling Guide. But I figured to make a separate guide to try to make it easier to understand. Especially for those who aren't very good in English. So I hope this was easier to follow if you had trouble doing so before.
  3. Heyo, While doing some testing and research while working towards Completionist Cape, I ran into some things that could definitely use some changes/additions and make it less annoying and more enjoyable of a grind. Here are some of my ideas: - Add-logs count towards burning logs: Make add-logs to an existing fire count towards the 'Burn Logs' achievements. Currently the only way to progress these achievements is to light a log manually. This process is quite slow and tedious. Allowing to use add-logs for Burning logs should help speed this up a bit and make it more bearable. (For burning logs achievements, you need to burn 2.5k Magic logs) - Burying Bones: Make bones used on altars count as burying bones. Currently you need to bury bones manually for the both Achievements and task for ::startertasks. Next to this, allow the Bonecrusher effect to also count as burying bones. - Collector Necklaces Bank Resources: Allow Collector Necklaces to automatically bank resources from skilling (for example: Fishing, Woodcutting, Mining). Maybe 50% chance to bank resources to make the grind a little more afkable and enjoyable. - Never burn food with 99 Cooking and Skillcape equipped: As a Skillcape bonus; when equipped you never burn anything. - Rune/Pure Essence to Runecrafting Store: Add Rune/Pure Essence(noted) to the Wizard's Talisman store at Runecrafting to allow us to buy the Essence to use in Runecrafting. - Unlimited Watering Can: Add a Watering can that has unlimited uses to Martin's Gardening store. - More D'hides: Add Green, Blue, Red and Black D'hide to the Master Crafter Store (Crafting skill teleport). - Add Logs to Firemaking Store: Add regular, Oak, Willow, Maple, Yew and Magic logs to Ignatius Vulcan's shop (Firemaking skill teleport), and/or to Wilfred's Axe Shop (Woodcutting low-level skill teleport or Fletching skill teleport). Let me know if you like or dislike these.
  4. Very true. Was just a thought that came up that I didn't see any harm in adding. As I mentioned, I came up with these while working towards Completionist cape. This in itself is quite a grind and while I don't want to make things too easy, it would still be nice to have. It's still a very big grind regardless. But yes, having access to ::bank is already a great boon, something that's very easily obtained from Donator+. Glad you liked at least a few of them, I appreciate the feedback.
  5. Yahtzee

    Complete Skilling/Maxing Guide

    Hello everyone and welcome to my complete Skilling/Maxing guide. Since the Max Cape was buffed to have 100k in all stats, it's a very good cape to get early on. Especially for Ironman. If you are looking for a specific skill, you can use Ctrl+F to find it. Before I start with this guide, there are a few things I want to say: This guide will include non-combat related skills (Slayer is included). I recommend maxing when double xp is active in combination with a pet that grants bonus xp. Check your quest tab to see if double xp is active. You could also vote for a voting scroll and redeem it for an extra 30% xp bonus for a few minutes. This guide has the option to make use of Effigies to allow you to train the skills you don't want to train the normal way. All you need to know about Effigies will be near the bottom of this guide. Throughout this guide, I will be talking about the Resource area in the wilderness. As far as I know, for skills that you bank the materials for you can earn more xp by using these in the Resource area. I haven't tested this yet but I think it could be worth training A side note, there's a banker in the Resource area. Now with that out of the way, let's get started. Fishing Levels 1-35: Shrimps (net) - (from level 15 Raw Anchovies) Levels 35-76: Tuna (harpoon) - (from level 50 Swordfish) Levels 76-99: Sharks (harpoon) Optional 91-99: Rocktails (Fly fishing + Red vine worms) Cooking Levels 1-35: Shrimps Levels 35-45: Tuna Levels 45-80: Tuna and or Swordfish Levels 80-99: Sharks Optional 93-99: Rocktails If you've run out things to cook, the Master Fisher at the Fishing teleport sells Raw Salmon and is next to a banker. Woodcutting Levels 1-15: Regular trees Levels 15-45: Willow trees Levels 45-60: Maple trees Levels 60-75: Yew trees Levels 75-99: Magic trees Optional #1: Levels 60-99: Yew trees Optional #2: Levels 80-99: Evil Tree, this is semi-afk as it will stop after cutting 10 Spirit tree kindlings. Check quest tab for current location. Optional #3: Levels 1-99: Afktree at ::afktree. If you need to afk for a while, you can get some levels in while you're away. Mining Levels 1-15: Tin and Copper Levels 15-40: Iron Levels 40-85: Gold Levels 85-99: Runite Optional: Levels 80-99: Crashed Shooting Stars, this is an afk varient for Mining. You can find the current location of one in your Quest tab. Optional #2: Levels 1-99: AFK star is located at ::afktree. This is the mining version of AFK tree. Crafting Levels 1-20: String Flax Levels 20-34: Cut Sapphire Levels 34-55: Cut Ruby Levels 55-67: Cut Dragonstone Levels 67-99: Cut Onyx Runecrafting Levels 1-27: Air runes Levels 27-40: Cosmic runes Levels 40-72: Siphon Green Energy Source Levels 72-99: Siphon Yellow Energy Source For siphoning Green and Yellow energy sources, you want to either use food, or these specific Souls that transform you into the respective bosses of the soul you use. This will boost your hitpoints by a lot and you can fully afk for the duration of the transformation (30 min). These souls are obtainable from crates of a few bosses such as Baphomet and Abaddon. Construction Levels 1-26: Crude wooden chairs (2x Planks, 2x Steel nails) Levels 26-35: Oak armchairs (3x Oak planks) Levels 35-52: Teak armchairs (3x Teak planks) Levels 52-80: Mahogany tables (6x Mahogany planks) Levels 80-99: Scrying pools (4x Marble blocks) You can get to your house by clicking on the Construction skill. The rooms you need are: Parlour to make chairs Dining for the Mahogany table Portal chamber for Scrying pools. Dungeoneering Since I don't know a lot of this version of Dungeoneering (and I admit to be a bit too lazy to learn more about it), I don't know any good methods of training this skill. That's why for now I can only suggest to use Effigies. Agility Levels 1-35: Gnome Agility course (2 Tickets per completed run) Levels 35-52: Barbarian Agility course (4 Tickets per completed run) Levels 52-99: Wilderness Agility course (6 Tickets per completed run) Save up your Agility tickets, you can buy the Agile set for 120 tickets from Cap'n Izzy No Beard, which will greatly boost your Agility xp gains. At the moment, trading in tickets for experience is not worth it. Herblore Levels 1-26: Attack Potions (Guam + Eye of newt) Levels 26-45: Energy Potions (Harralander + Chocolate dust) Levels 45-55: Super Attack Potions (Irit + Eye of newt) Levels 55-66: Super Strength Potions (Kwuarm + Limpwurt root) Levels 66-72: Super Defence Potions (Cadantine + White berries Levels 72-92: Ranging Potions (Dwarf weed + Wine of Zamorak) Levels 92-99: Extreme Ranging Potions (Ranging potion (3) + 5 Grenwall Spikes) If you want to make Overloads/Furious Potions, you can follow this from level 72 instead: Levels 72-78: Ranging Potions (Dwarf weed + Wine of Zamorak) Levels 78-88: Magic Potions (Lantadyme + Potato cactus) Levels 88-90: Extreme Attack Potions (Super Attack(3) + Avantoe) Levels 90-92: Extreme Strength Potions (Super Strength(3) + Dwarf weed) Levels 92-93: Extreme Defence Potions (Super Defence (3) + Lantadyme) Levels 93-94: Extreme Magic Potions (Magic Potion (3) + Ground mud runes) Levels 94-96: Extreme Ranging Potions (Ranging potion (3) + 5 Grenwall Spikes) Levels 96-99: Overloads (Extreme Attack(3), Extreme Strength(3), Extreme Defence(3), Extreme Magic(3), Extreme Ranging(3) + Torstol) After level 99: Furious Potions (Overload(4) + Water flask(6) + Calamint + Void berries) All listed ingredients (Eye of newt, Chocolate Dust, Limpwurt Root etc) are available in the Herblore Shop. Click the Herblore Skill to get to the shop. Note for Overloads/Furious Potions: you most likely won't have enough Super Attack/Strength/Defence potions to make all of the Extreme versions that you need for the Overloads and Furious Potions. By the time you have enough of these, you are most likely nearly level 99. Herblore is a rather fast skill after all. Another note: only after expanding this part I realized that I completely forgot to mention Extreme Attack potions to make Overloads. I'm sorry to those who wanted to make Overloads, as my forgetfulness got the better of me. This has been fixed. For Furious Potions you need Overloads(4). You should be able to decant them at Varrock teleport, although I haven't tested this yet. Decanting only works on unnoted potions! Thieving Levels 1-30: Banana Stall Levels 30-60: Ring Stall Levels 60-65: General Stall in Resource Area Levels 65-80: Magic Stall in Resource Area Levels 80-99: Scimitar Stall in Resource Area The Resource area gives more xp and you can sell your stolen goodies to the NPC there. To get to the Resource area, bank all your stuff and teleport to the Chaos Elemental go West until you can see a fenced off area, then go North for the entrance. Fletching Levels 1-5: Arrow Shafts Levels 5-10: Shortbows (u) Levels 10-20: Longbows (u) Levels 20-25: Oak Shortbows (u) Levels 25-35: Oak Longbows (u) Levels 35-40: Willow Shortbows (u) Levels 40-50: Willow Longbows (u) Levels 50-55: Maple Shortbow (u) Levels 55-65: Maple Longbow (u) Levels 65-70: Yew Shortbow (u) Levels 70-99: Yew Longbows (u) You can if you want string the bows as well, but you'll have to spend time making Flax into Bowstrings. I don't think it's worth doing. Stringing them gives about 50% more xp compared to making the unfinished ones. But the time you spend doing this isn't worth it in my opinion. Slayer Slayer is technically a combat-related skill but I'll go over it anyways. I would advice getting your first slayer task when you begin training your combat stats. The first Slayer master won't give any difficult tasks, and you should be able to complete them even if you have the starter gear upon first join. As you get better and better gear, you will want to choose a better Slayer master. These do have a Slayer level requirement. Levels 1-50: Tasks from Vannaka Levels 50-80: Tasks from Duradel Levels 80-92: Tasks from Sumona (Boss tasks, stick with Duradel if you lack the gear) I would say the fastest xp for slayer is Duradel if you don't have good gear and Sumona if you do. Hunter Levels 1-23: Baby Implings in Puro Puro Levels 23-60: Tropical Birds Levels 60-63: Chinchompas Levels 63-99: Red Chinchompas in Resource area. Just like with Thieving, you get more xp in the Resource area and there's 3 Red Chinchompa spawns you can use to catch them. To insta-catch them you need to place your box trap in a 1-tile radius from the Chinchompa. (imagine a 3x3 tiled area, the middle tile is where the trap is and all tiles surrounding it is where the Chinchompa needs to be in order to insta-catch) To get to the Resource area, bank all your stuff and teleport to the Chaos Elemental go West until you can see a fenced off area, then go North for the entrance. Smithing 1-5: Bronze Dagger 5-19: Bronze Arrowtips 19-35: Iron Arrowtips 35-99: Steel Arrowtips To get enough Steel bars, teleport to your house and trade the Estate Agent. It should take around 500-550 Steel bars to complete 35-99 Smithing, if you have a pet. Half that amount when double xp is active. Firemaking Levels 1-15: Burn Logs Levels 15-30: Burn Oak Logs Levels 30-45: Burn Willow Logs Levels 45-60: Burn Maple Logs Levels 60-75: Burn Yew Logs Levels 75-99: Burn Magic Logs A tip: do this at the Resource area, as xp gained is increased. Farming I would recommend using Effigies for Farming as well. The time you have to wait for crops to grow, while not long, can still be time consuming. Other than that, it is quick to level. Allotment Patch Levels 1-20: Potatoes Levels 20-31: Sweetcorn Levels 31-99: Strawberries Herb Patch Levels 1-30: Guam Levels 30-48: Avantoes Levels 48-59: Kwuarms Levels 59-67: Snapdragons Levels 67-75: Cadantines Levels 75-99: Torstols Flower Patch Levels 2-26: Marigolds Levels 26-58: Limpwurts Levels 58-99: White Lilies Summoning For Summoning, there are few monsters that drop charms. However, the best way to get charms is to buy a Charm box from the Boss Point shop. These cost 10 Boss points each. I got 200+ of each charm from 10 Charm boxes. I'm a bit tired at the moment so I'll list the order for Summoning later. Sorry 😞 Effigies If you've come across skills you don't wish to train the regular ways, Effigies are a wonderful alternative. Effigies require nourishment which is supplied by knowledge in particular skills with a level range of 91 to 97, with there being four stages for each Effigy. The reward from doing so is an amount of experience in the skill used to nourish that effigy, and after the fourth stage, the effigy becomes a Dragonkin Lamp, which grants experience in any skill relative to skill level. Each effigy can be nourished in one of two skills, which are organised into set pairs. The effigies are interested in only a limited set of skills: Farming / Fishing, Fletching / Woodcutting, Herblore / Prayer, Crafting / Agility, Mining / Smithing, Runecrafting / Thieving, or Cooking / Firemaking. Effigies have 4 stages: Starved ancient Effigy (stage 1) - This will require at least a level of 91 in one of the two skills to investigate. Nourished ancient Effigy (stage 2) - This will require at least a level of 93 in one of the two skills to investigate. Sated ancient Effigy (stage 3) - This will require at least a level of 95 in one of the two skills to investigate. Gorged ancient Effigy (stage 4) - This will require at least a level of 97 in one of the two skills to investigate. The easiest to skills to gain the required levels for, in my opinion are: Fishing, Woodcutting, Prayer, Crafting, Mining, Runecrafting, Cooking Once fully investigated, these lamps grant a lot of experience right of the bat and scale with level. If you use a lamp when double xp is active with a pet, and you're in the Resource area you could expect to get from level 1 to 75 or above. This does depend on how good your pet is. Check the official Pet Guide for more info. Now the best way to farm Effigies is to go to Hellhounds in Taverly Dungeon. The gear I would recommend using is Ranged with a minigun or Magic with Thunder's Staff or it's upgraded versions. Using a Collector's Necklace and a Bonecrusher is highly recommended. You can get a Bonecrusher for 25 Slayer points from any Slayer Master or 50 Gs Coins from the Gs Shop. But don't worry, even if your inventory is full, all drops will be banked instead. Considering it's very easy to obtain Donator rank or higher, this shouldn't be an issue as you can use ::bank, to check if an Effigy got banked. *NOTE: You can only have 1 Effigy at a time! Unless I got extremely unlucky when I was testing this; I went 200+ kills dry on two occasions on a 1/40 drop. I simply used the one I had at this point. So to be safe, use them as you get them. Apparently you CAN get effigies if you've fully investigated your first. So if you have a lamp, you can continue your farming. I guess I was just very unlucky when I tested this myself.* To get there, there are two ways. One way requires 80+ Agility for a shortcut while the other has no requirements, but takes a bit longer. Teleport to Livy. You can find them in the Teleports menu -> Monsters -> Livy. From here, you have two options: Option 1 (no shortcut): Walk South-West and follow the path all the way up North. Option 2 (shortcut): Walk directly West and go through the Obstacle pipe. Then walk a little bit North and you should find a strange floor to the West. Jump over the strange floor and walk North. Cosmetic keys & Prestiging Now that you know how to get easy 99's, we can talk about Cosmetic keys and Prestiging. When you reach level 99 in a skill you'll be given a Cosmetic key. This key can be used in South-West from ::afkzone. The rewards are as the name implies, purely cosmetic. The best cosmetics are: Ghost mask, Scary mask, Jason mask, Farm god spear and Duck weapon. To prestige, you need to unequip all items and then right-click a skill and select 'Prestige'. As of right now, prestiging doesn't do much aside from allowing you to re-level a skill. Note: Reaching level 99 in Combat skills will not give you a key! This means Attack, Strength, Defence, Ranged, Magic, Prayer and Hitpoints don't count, and thus won't award you with a key. And on that note, this was my Skilling/Maxing guide. Special thanks to Misto Quente for reminding me about using the lamps in Resource area, and telling me of the Smithing training method. Rickles for telling me about buying Charms Boxes from the Gs Shop and Whosgaze for reminding me about Bonecrusher from Gs Shop. If you're wondering where to buy the Max cape, you will first have to talk to King Lathas and unlock the MAXED Loyalty title. After you've done this, walk West and talk to Veteran to buy your Max cape. This costs only 50M coins to buy, so basically free. Let me know if I missed any other viable methods that are equal or better than what I've listed. I know I am still missing methods for Dungeoneering and Summoning, should you find how to properly train these, please let me know. I hope this helped and let me know if there's anything I can improve on.
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